
Triangle Strategy has a story to tell and a world to build, and I'm all for it. used to games with that kind of pacing (like Ace Attorney or Zero Escape), I didn't have objections.
#Project triangle strategy survey plus#
I've read complaints that the hours of demo is primarily reading/listening through dialogue with little actual gameplay time (there are three chapters worth plus two not noteworthy battles that you can grind infinitely-the chapter battles can take a while).

The music is fine (and I still really like the battle preparations theme) and I adore the graphics style. In any case, it's not enough for me to turn the voice acting off or to Japanese or anything, which is an option if you do want to do that. very stilted or even bad, though some characters have great voice acting. I guess the biggest flaw is that some of the voice acting sounds. Since the game is a lot more clear in the user interface and controls on what's going on, I can appreciate it more. Still no portraits, but you can press the X button like before for a profile if you wish. Yes, options like auto-progressing text and a text log are HERE after all! Turn order is much easier to keep track of because of a unit info toggle during battles. How damage is calculated is more clear and there's a “simulation” feature to know how your damage will be dealt before trying to battle. Character stat screens now have tool tips on everything, including the stats themselves, and stat buffs like by Benedict are also displayed there now. It turns out that almost all of my feedback was incorporated.
#Project triangle strategy survey full#
The full game releases next month and will be published by Nintendo of America, so don't expect regular discounts on its $60 asking price.

While the debut demo put you into the early-mid game, the prologue demo starts you from the beginning chapters, and there's no content overlap. Fast forward to February 2022 (as announced last week), and Triangle Strategy, as it's now called, has a prologue demo representing the final(?) game build. SQUARE ENIX had debut demoers fill out a survey with feedback, and I included my feedback for what I thought ought to change. A year ago, I wrote an article about the first (“debut”) demo for what was then known as “Project TRIANGLE STRATEGY”.
